2nd & 11 · Version 2

Concept Library

The review home for every V2 page, interaction surface, and supporting concept. Open any completed concept, confirm its status, and return here to track the remaining modernization work without mixing V1 or production changes.

11Core sections10Accepted
Primary experience

Core Concepts

Each concept is authored for mobile, foldable, and desktop unless its card says otherwise.

01Accepted

Global Shell

Navigation, responsive background behavior, collapsed header, Page Actions, and viewport-safe overlays.

ImplementedOpen concept →
02Accepted

Game Day + Chat

Live matchup header, persistent composer, reactions, event drops, animated football effects, and responsive chat.

ImplementedOpen concept →
03Accepted

Home

Weekly command center, featured matchup, league scoreboard, quick actions, and cohesive full-page atmosphere.

ImplementedOpen concept →
04Accepted

My Team

Lineup, reserves, matchup lab, league scout, compact player rows, and reserve ordering.

ImplementedOpen concept →
05Accepted

Players

Search, team and position pickers, readable game state, matchup difficulty, profiles, and roster actions.

ImplementedOpen concept →
06Accepted

Stats

League-scored production, consolidated filtering, evidence context, data views, and player profile access.

ImplementedOpen concept →
07Accepted

Season

Playoff race, weekly matchups, responsive standings, cutoff treatment, and dynamic postseason bracket.

ImplementedOpen concept →
08Accepted

Challenges

Challenge arena, live stakes, leaderboards, proposal builder, settlement states, and protected commissioner actions.

ImplementedOpen concept →
09Accepted

Front Office

Decision command center, actionable cards, highlights, team intelligence, market context, and bulk selection.

ImplementedOpen concept →
10Accepted

League Settings

Dedicated workspaces, nested rules, scoring presets, compact steppers, and reviewable unsaved changes.

ImplementedOpen concept →
11Built for review

Trades

Direct and three-team deals, team portrait switching, player evidence, routed FAAB, capacity plans, and deferred execution.

Application checkpoint readyOpen concept →
Section 12

Remaining Page Inventory

These surfaces keep their existing capability while receiving V2 concepts before application changes.

System States

Mapped
  • Authentication and onboarding
  • Loading, empty, and offline states
  • Error and retry states
  • Locked and scheduled actions
  • Provisional and corrected scoring
Cross-application system

Overlay + Profile Inventory

One reusable overlay contract will control viewport edges, translucency, motion, focus, scrolling, and dismissal.

Reusable Requirements

Standard set
  • Edge-to-edge mobile sheets
  • Centered bounded desktop dialogs
  • Independent content scrolling
  • Focus trap and keyboard dismissal
  • Reduced motion and safe-area support
Supporting work

Reference Concepts

Earlier audits and interaction studies that remain useful while Section 12 is designed.

Player Profile Priority ConceptProfile hierarchy and player decision dataOpen → Challenge Pop-up ConceptsOverlay and challenge interaction explorationsOpen → League Social ConceptsChat, reactions, media, and social surfacesOpen → Component KernelReusable visual and interaction primitivesOpen →
Integration assessment ready

Balls Don't Lie Handoff

The V1 contract has now been mapped to the accepted V2 experience system without changing V1, production, or provider authority.

BDL Data Experience MapAuthority, page mapping, exact live events, additive extensions, and reversible implementation wavesOpen →
Authoritative handoff: C:\Users\Bizzy\Documents\Codex\2026-09-14\how\2-and-11\BDL_V2_DATA_CONTRACT.md. V2 consumes the V1 Worker's normalized contract and never calls BDL directly, exposes credentials, substitutes provider fantasy totals for league scoring, or creates a second merge layer.