2nd & 11 · V2 system
Overlay Gallery
A single full-viewport interaction contract for profiles, game details, social work, league controls, and protected decisions. Mobile uses edge-to-edge workspaces; desktop stays centered and bounded.
Edge-to-edge, safe-area aware, one independent content scroller, and fixed actions.
Centered, bounded, translucent, and always above the complete application shell.
Focus trap, Escape dismissal, visible focus, clear destructive states, and no silent failures.
Short purposeful transitions with reduced-motion equivalents and no blocking spectacle.